Debug

Util.Debug is an alternative to Unity's own Debug.Log().

Util.Debug holds features that lets you log information to the play-window, and holds a number of features to make it easier to display the relevant information.
Drawing shapes is a great help for debugging information in both the Editor Window and Play Window (requires Gizmos enabled).

Because the shapes are using Debug.DrawLine() the color and duration of all shapes can be specified for each individual shape.

Methods:

  DrawArea
  DrawBoundingBox
  DrawCube
  DrawCircle
  DrawSphere